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Fallout new vegas companion perks
Fallout new vegas companion perks








fallout new vegas companion perks

So if you want the NPC to follow default, you need to enable to follow default while disabling both the follow long and the wait package. You want to set it up so that the only condition that evaluates to true is the one that for the package that you want the NPC to run. Note that you want to set variables to enable your packages, and also clear variables to stop the other packages from trying to run. If you want the NPC to follow long, you would do the following:Īnd if you want the NPC to wait, you would do the following:

fallout new vegas companion perks

So, if you want your NPC to follow you, you would have to do the following in the NPC's conversation quest (replace MyNPCREF with the NPC's actual ref, obviously): The way you control what your character does is you set the various variables to match what you want the character to do, then do an evp (evaluate package) on the NPC to get them to switch. Those variables (IsFollowingDefault, IsFollowingLong, etc) all have to be defined in the NPC's script. If you don't have a condition, then the package will want to always run. Each of the packages must have a condition, which will typically be if IsFollowingDefault is set to 1 for the follow default package, or IsFollowingLong for the follow long package, or HasBeenHired is set to zero for the not-hired sandbox (or whatever) package, and if waiting is set to 1 for the wait package. Forgive me if some of this is a bit too basic, but just to be thorough, let me go through all of this.Īn NPC that just stands there typically is doing so because they don't have an AI package to run.Ī typical companion will have a companion script, a follow default package, a follow long package, an idle/wait package, and a non-hired package (they may use the same package for wait and non-hired, like a sandbox type package, for example).










Fallout new vegas companion perks